Core features of the practice
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Organisation:
Institution name: Gernika Peace Museum Foundation
Institution type: Museum
Institution URL: https://www.museodelapaz.org/
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Format:
Workshop, Other
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Target population:
Students, Young people, Educators in non-formal settings, General public/non-specialist audience
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Cost (per practice):
10-50 euros
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Setting:
No specific setting required
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Themes:
Human rights/discrimination
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Core activities:
Group discussion, Other
Additional information about the practice
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Number of participants:
Not applicable
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Age of target population:
16-18
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Additional specifics:
Other:, Teenagers or adults that wants to learn about the work of Peace Makers around the world
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Topics and objectives:
Discovering 32 people who are role models in regard to peace, individual and Human Rights, and civil and environmental laws.
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Materials used:
Written or other published material, Material culture, i.e., physical object or setting
Link to the material:
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Material produced:
Not applicable
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Sequence of activities - methodology:
Players will found out information about each person until they are able to discover them. The catalogue (part of the board game) tells the story of 32 Peace Makers.
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Length of activity:
Up to 5 hours
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Is the activity digital?:
No
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Language(s) in which activity can be delivered:
English, French, Spanish, Other
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Is specialist knowledge or professional training required?:
No
Target population
Components of the practice
Accessibility and replicability
Qualitative Details
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Has this practice been evaluated?
Yes -
By whom?:
Internal evaluator, Formal external evaluator
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By what means?:
Unknown
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Core content knowledge and transferable skills:
To learn more about these 32 peace makers
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Indicators of success:
Shows that peace is process that is active, dynamic, creative and participatory. The desire to build a more just, equitable and respectful world.
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Educational coordinator contact details:
Name: Idoia Orbe
Email address: hezkuntza.museoa@gernika-lumo.net
How many times?:
5
Scalability
The RETHINK project is concerned with bridging formal and informal education. This section explores the factors that make a practice adaptable.
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Key factors for successful implementation:
Materials needed
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Main challenges to teachers adapting this practice for their students:
N/A
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Availability of guidance/training/replication materials (and in what language/format currently):
Guideline and rules are included in the board game. Dice and cards can be printed and assembled.
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Other comments or details:
N/A